Heather Tsavaris
During her fellowship year Heather engaged military veterans to figure out how to prevent veteran suicide and increase their own sense of belonging after service. Together they co-designed several new solutions that are being used today. Heather believes that those who are rarely asked are our greatest design resource. They know the problems because they live them. By activating communities of lived experts to address the problems they care most about, we can solve big issues and build stronger communities.
Through her organization, Atoma, Heather is building a world where activating the knowledge, skills and expertise of all of us improves our individual lives and brings together communities to solve the hardest problems our societies face.
During her fellowship year Heather engaged military veterans to figure out how to prevent veteran suicide and increase their own sense of belonging after service. Together they co-designed several new solutions that are being used today. Heather believes that those who are rarely asked are our greatest design resource. They know the problems because they live them. By activating communities of lived experts to address the problems they care most about, we can solve big issues and build stronger communities.
Through her organization, Atoma, Heather is building a world where activating the knowledge, skills and expertise of all of us improves our individual lives and brings together communities to solve the hardest problems our societies face.
Jill Wolfe
During her fellowship year Jill explored roadmaps to help veterans transition into a life of meaning and purpose outside of military service. Through her own experiences, Jill discovered that being a veteran is an art, and like any creative masterpiece, is often as traumatic as it is transformative.
She is currently writing a book that will guide veterans to new definitions of concepts like courage, belonging and life purpose. Armed with this knowledge, Jill believes that vets can not only shorten their transitional learning curve, but also allow us as a society to build a strong and steady pipeline of diverse, compassionate individuals who can lead us into the future.
During her fellowship year Jill explored roadmaps to help veterans transition into a life of meaning and purpose outside of military service. Through her own experiences, Jill discovered that being a veteran is an art, and like any creative masterpiece, is often as traumatic as it is transformative.
She is currently writing a book that will guide veterans to new definitions of concepts like courage, belonging and life purpose. Armed with this knowledge, Jill believes that vets can not only shorten their transitional learning curve, but also allow us as a society to build a strong and steady pipeline of diverse, compassionate individuals who can lead us into the future.
Kevin Webb
During his fellowship year Kevin began building Superorganism, a new venture firm dedicated to businesses that benefit biodiversity. As one of the first venture firms to center these kinds of world-positive companies, Superorganism is building a community that spans conservation and entrepreneurship, to marry the expertise, values, and networks of ecologists with the speed and scale of startups--all in service of a world where humans and nature alike can thrive.
During his fellowship year Kevin began building Superorganism, a new venture firm dedicated to businesses that benefit biodiversity. As one of the first venture firms to center these kinds of world-positive companies, Superorganism is building a community that spans conservation and entrepreneurship, to marry the expertise, values, and networks of ecologists with the speed and scale of startups--all in service of a world where humans and nature alike can thrive.
Seanan Fong
During his fellowship year Seanan created the SF Public Chapel, a place to pause for everyone. In our increasingly secular society, we don’t have clear, common places to turn in times of heartache or loss or celebration – which leaves our communities fragmented and individuals lonely. As a response to this need, the SF Public Chapel is a place where anyone can come to mourn, celebrate, and otherwise honor the human experience in a shared container. Today, the SF Public Chapel is a pop-up space in public parks providing a set-up for reflection and ritual, as well as facilitated events for structured contemplation. Seanan imagines a world where people in every neighborhood can celebrate, mourn, and honor their human journey together, no matter who they are or what they believe.
During his fellowship year Seanan created the SF Public Chapel, a place to pause for everyone. In our increasingly secular society, we don’t have clear, common places to turn in times of heartache or loss or celebration – which leaves our communities fragmented and individuals lonely. As a response to this need, the SF Public Chapel is a place where anyone can come to mourn, celebrate, and otherwise honor the human experience in a shared container. Today, the SF Public Chapel is a pop-up space in public parks providing a set-up for reflection and ritual, as well as facilitated events for structured contemplation. Seanan imagines a world where people in every neighborhood can celebrate, mourn, and honor their human journey together, no matter who they are or what they believe.
Torran Anderson
During his fellowship year Torran created and tested new games that support community building. Germination Games are designed to activate players to solve wicked real world problems in new ways. Current projects for Germination Games include a Story Grow Card Game, to explore challenging environmental situations through collaborative storytelling, and a deck of community engagement cards, where participants pull cards that give them prompts to engage with their community. Germination Games encourage participants to create new possible futures instead of being stuck in despair.
During his fellowship year Torran created and tested new games that support community building. Germination Games are designed to activate players to solve wicked real world problems in new ways. Current projects for Germination Games include a Story Grow Card Game, to explore challenging environmental situations through collaborative storytelling, and a deck of community engagement cards, where participants pull cards that give them prompts to engage with their community. Germination Games encourage participants to create new possible futures instead of being stuck in despair.
Heather Tsavaris
Heather imagines a world where people are too connected to one another to hate and where those who are not typically given a seat at the table can find purpose and meaning through community problem solving. She will spend the year exploring how community problem solving groups enable equitable pathways to contribution and belonging for all.
Heather imagines a world where people are too connected to one another to hate and where those who are not typically given a seat at the table can find purpose and meaning through community problem solving. She will spend the year exploring how community problem solving groups enable equitable pathways to contribution and belonging for all.
Seanan Fong
Seanan imagines a world where people in every neighborhood can celebrate, mourn, and honor their human journey together, no matter who they are or what they believe. An ordained minister turned product designer, he will spend this year developing public ritual spaces that engage and enrich local neighborhoods.
Seanan imagines a world where people in every neighborhood can celebrate, mourn, and honor their human journey together, no matter who they are or what they believe. An ordained minister turned product designer, he will spend this year developing public ritual spaces that engage and enrich local neighborhoods.
Torran Anderson
Torran imagines a world where humans as a whole impact the natural world in a positive way. He is reframing how we teach and communicate about climate change and will spend the year developing an escape room climate change game at Biosphere 2 where participants address our most serious challenges through play. He works at the Institute for Energy Solutions at the University of Arizona and is the artist-in-residence at the Environmental Education Exchange.
Torran imagines a world where humans as a whole impact the natural world in a positive way. He is reframing how we teach and communicate about climate change and will spend the year developing an escape room climate change game at Biosphere 2 where participants address our most serious challenges through play. He works at the Institute for Energy Solutions at the University of Arizona and is the artist-in-residence at the Environmental Education Exchange.
Jill Wolfe
Jill imagines a world where veterans — especially female veterans and veterans of color — hold executive leadership positions in every sector of society. She will spend the year drawing on her experiences as a former US Army military intelligence soldier, an entrepreneur, a marketing professional, and an adjunct professor, to create The Veterans Leadership Institute and offer creative support for a new generation of military veteran changemakers and leaders.
Jill imagines a world where veterans — especially female veterans and veterans of color — hold executive leadership positions in every sector of society. She will spend the year drawing on her experiences as a former US Army military intelligence soldier, an entrepreneur, a marketing professional, and an adjunct professor, to create The Veterans Leadership Institute and offer creative support for a new generation of military veteran changemakers and leaders.
Kevin Webb
Kevin imagines a world where building with nature is once again the default choice. He will be building a community that spans entrepreneurship and conservation, to explore what possibilities exist at the intersection of people, nature, and technology.
Kevin imagines a world where building with nature is once again the default choice. He will be building a community that spans entrepreneurship and conservation, to explore what possibilities exist at the intersection of people, nature, and technology.